{
    "item.irons_jewelry.ring": "指环",
    "item.irons_jewelry.necklace": "项链",
    "item.irons_jewelry.invalid_jewelry": "废弃珠宝",
    "item.irons_jewelry.recipe": "工匠卷轴",
    "item.irons_jewelry.ruby": "红宝石",
    "item.irons_jewelry.sapphire": "蓝宝石",
    "item.irons_jewelry.topaz": "黄玉",
    "item.irons_jewelry.moonstone": "月长石",
    "item.irons_jewelry.peridot": "橄榄石",
    "item.irons_jewelry.onyx": "缟玛瑙",
    "item.irons_jewelry.garnet": "石榴石",
    "block.irons_jewelry.jewelcrafting_station": "珠宝装配台",
    "container.irons_jewelry.jewelcrafting_station": "珠宝装配台",
    "entity.minecraft.villager.irons_jewelry.jeweler": "珠宝商",
    "pattern.irons_jewelry.simple_band": "简易指环",
    "pattern.irons_jewelry.simple_band.item": "简易%s指环",
    "pattern.irons_jewelry.effect_on_hit_ring": "回响指环（未完成）",
    "pattern.irons_jewelry.effect_on_hit_ring.item": "%s回响指环",
    "pattern.irons_jewelry.gemset_ring": "宝石指环",
    "pattern.irons_jewelry.gemset_ring.item": "%s指环",
    "pattern.irons_jewelry.improved_gemset_ring": "进阶宝石指环",
    "pattern.irons_jewelry.improved_gemset_ring.item": "进阶%s指环",
    "pattern.irons_jewelry.superior_gemset_ring": "高级宝石指环",
    "pattern.irons_jewelry.superior_gemset_ring.item": "高级%s-%s指环",
    "pattern.irons_jewelry.tearstone_ring": "泪石指环",
    "pattern.irons_jewelry.tearstone_ring.item": "%s泪石指环",
    "pattern.irons_jewelry.stoneplate_ring": "石指环",
    "pattern.irons_jewelry.stoneplate_ring.item": "%s石指环",
    "pattern.irons_jewelry.piglin_signet_ring": "猪灵印章指环",
    "pattern.irons_jewelry.piglin_signet_ring.item": "猪灵印章指环",
    "pattern.irons_jewelry.sharpshooter_loop": "神枪手之戒",
    "pattern.irons_jewelry.sharpshooter_loop.item": "%s神枪手之戒",
    "pattern.irons_jewelry.stalwart_ring": "格挡指环",
    "pattern.irons_jewelry.stalwart_ring.item": "%s格挡指环",
    "pattern.irons_jewelry.simple_chain": "简易项链",
    "pattern.irons_jewelry.simple_chain.item": "%s项链",
    "pattern.irons_jewelry.simple_amulet": "简易护身符",
    "pattern.irons_jewelry.simple_amulet.item": "%s护身符",
    "pattern.irons_jewelry.amulet_of_protection": "防御纹章",
    "pattern.irons_jewelry.amulet_of_protection.item": "%s防御纹章",
    "pattern.irons_jewelry.barbed_band": "荆棘指环",
    "pattern.irons_jewelry.barbed_band.item": "%2$s 荆棘指环",
    "pattern.irons_jewelry.stonehewn_band": "劈石指环",
    "pattern.irons_jewelry.stonehewn_band.item": "%s劈石指环",
    "material.irons_jewelry.iron": "铁",
    "material.irons_jewelry.gold": "金",
    "material.irons_jewelry.diamond": "钻石",
    "material.irons_jewelry.amethyst": "紫水晶",
    "material.irons_jewelry.lapis": "青金石",
    "material.irons_jewelry.silver": "银",
    "material.irons_jewelry.copper": "铜",
    "material.irons_jewelry.netherite": "下界合金",
    "material.irons_jewelry.emerald": "绿宝石",
    "material.irons_jewelry.ruby": "红宝石",
    "material.irons_jewelry.sapphire": "蓝宝石",
    "material.irons_jewelry.onyx": "缟玛瑙",
    "material.irons_jewelry.topaz": "黄玉",
    "material.irons_jewelry.moonstone": "月长石",
    "material.irons_jewelry.peridot": "橄榄石",
    "material.irons_jewelry.platinum": "铂",
    "material.irons_jewelry.brass": "黄铜",
    "material.irons_jewelry.bronze": "青铜",
    "material.irons_jewelry.allthemodium": "Allthemodium锭",
    "material.irons_jewelry.vibranium": "振金",
    "material.irons_jewelry.unobtainium": "难得素",
    "material.irons_jewelry.garnet": "石榴石",
    "part.irons_jewelry.band_simple": "指环材料",
    "part.irons_jewelry.band_gem": "指环材料",
    "part.irons_jewelry.band_gem_thin": "指环材料",
    "part.irons_jewelry.band_gem_superior": "强化指环材料",
    "part.irons_jewelry.gem_pointy": "宝石",
    "part.irons_jewelry.gem_round": "宝石",
    "part.irons_jewelry.gems_side": "第二种宝石",
    "part.irons_jewelry.gem_tearstone": "宝石",
    "part.irons_jewelry.band_tearstone": "指环材料",
    "part.irons_jewelry.gem_stoneplate": "宝石",
    "part.irons_jewelry.band_stoneplate": "指环材料",
    "part.irons_jewelry.piglin_signet": "猪灵印章",
    "part.irons_jewelry.piglin_signet_band": "指环材料",
    "part.irons_jewelry.band_stalwart": "坚实指环材料",
    "part.irons_jewelry.chain_simple": "锁链",
    "part.irons_jewelry.chain_simple_amulet": "锁链",
    "part.irons_jewelry.gem_simple_amulet": "宝石",
    "part.irons_jewelry.chain_amulet_of_protection": "链条",
    "part.irons_jewelry.gem_amulet_of_protection": "宝石",
    "part.irons_jewelry.gem_band_barbed": "宝石",
    "part.irons_jewelry.band_barbed": "带刺指环材料",
    "part.irons_jewelry.stonehewn_band": "指环材料",
    "bonus.irons_jewelry.attribute_bonus": "属性提升",
    "bonus.irons_jewelry.effect_on_hit_bonus": "命中特效",
    "bonus.irons_jewelry.effect_on_hit_bonus.description": "攻击命中时，获得%sbuff，持续%s秒",
    "bonus.irons_jewelry.effect_immunity_bonus": "免疫效果",
    "bonus.irons_jewelry.effect_immunity_bonus.description": "免疫%s效果",
    "bonus.irons_jewelry.piglin_neutral_bonus": "猪灵保持中立",
    "bonus.irons_jewelry.piglin_neutral_bonus.description": "使猪灵保持中立",
    "bonus.irons_jewelry.on_shield_block_bonus": "在盾牌格挡成功时生效",
    "bonus.irons_jewelry.on_shield_block_bonus.description": "使用盾牌格挡成功时，%s",
    "bonus.irons_jewelry.on_projectile_hit_bonus": "投掷物命中后生效",
    "bonus.irons_jewelry.on_projectile_hit_bonus.description": "投掷物命中后，%s",
    "bonus.irons_jewelry.on_take_damage_bonus": "受到攻击时生效",
    "bonus.irons_jewelry.on_take_damage_bonus.description": "受到攻击后，%s",
    "bonus.irons_jewelry.on_attack_bonus": "攻击命中后生效",
    "bonus.irons_jewelry.on_attack_bonus.description": "攻击命中后，%s",
    "action.irons_jewelry.apply_effect.name": "施加效果",
    "action.irons_jewelry.apply_effect.self": "获得%s%s",
    "action.irons_jewelry.apply_effect.entity": "施加%s%s",
    "action.irons_jewelry.knockback.name": "击退",
    "action.irons_jewelry.knockback.push": "Knock %s Back (%sx Strength)",
    "action.irons_jewelry.knockback.pull": "Pull %s In (%sx Strength)",
    "action.irons_jewelry.ignite.name": "点燃",
    "action.irons_jewelry.ignite": "点燃%s%s",
    "action.irons_jewelry.apply_damage.name": "承受伤害",
    "action.irons_jewelry.apply_damage.self": "受到%s点%s伤害",
    "action.irons_jewelry.apply_damage.entity": "造成%s点%s伤害",
    "action.irons_jewelry.apply_freeze.add.self": "获得%s秒冻结效果",
    "action.irons_jewelry.apply_freeze.name": "冻结",
    "action.irons_jewelry.apply_freeze.freeze.self": "冻结自己%s秒",
    "action.irons_jewelry.apply_freeze.add.entity": "施加%s秒的冻结效果",
    "action.irons_jewelry.apply_freeze.freeze.entity": "冻结%s秒",
    "action.irons_jewelry.explode.name": "造成爆炸",
    "action.irons_jewelry.explode": "造成爆炸并对目标造成%s伤害（爆炸半径为%s格）",
    "action.irons_jewelry.explode.self": "引发一场%s（杀伤半径为%s格）",
    "action.irons_jewelry.explode.wind_burst": "风爆",
    "action.irons_jewelry.heal.name": "治疗",
    "action.irons_jewelry.heal": "治疗%s点生命值",
    "action.irons_jewelry.create_items.name": "生成物品",
    "action.irons_jewelry.create_items.chance": "有%s%%的概率生成%s个%s",
    "action.irons_jewelry.create_items": "生成%s个%s",
    "action.irons_jewelry.create_items.chance.singular": "有%s%%几率生成%s",
    "action.irons_jewelry.create_items.singular": "生成%s",
    "tooltip.irons_jewelry.hold_shift": "[%s] +",
    "tooltip.irons_jewelry.part_to_material": "%s：%s",
    "tooltip.irons_jewelry.quality_multiplier": "×%s 品质效果加成",
    "tooltip.irons_jewelry.parts_header": "部件：",
    "tooltip.irons_jewelry.bonus_header": "效果：",
    "tooltip.irons_jewelry.bonus_header_plural": "效果：",
    "tooltip.irons_jewelry.bonus_with_source": "%s（来自%s）",
    "tooltip.irons_jewelry.bonus_with_direct_source": "%s（%s）",
    "tooltip.irons_jewelry.bonus_to_source": "%s：%s",
    "tooltip.irons_jewelry.quality_to_source": "品质：%s",
    "tooltip.irons_jewelry.part_header_with_counter": "%s（%s/%s）：",
    "tooltip.irons_jewelry.empty": "空",
    "tooltip.irons_jewelry.applicable_materials": "可使用的材料：",
    "tooltip.irons_jewelry.self": "自己",
    "tooltip.irons_jewelry.attacker": "攻击者",
    "tooltip.irons_jewelry.stored_pattern": "模板：%s",
    "tooltip.irons_jewelry.use_to_learn": "学习%s卷轴",
    "tooltip.irons_jewelry.already_learned": "已学习",
    "tooltip.irons_jewelry.pattern_already_learned": "%s 已经学习过了",
    "tooltip.irons_jewelry.cooldown": "冷却时间：%s",
    "damage_type.minecraft.in_fire": "火焰伤害",
    "damage_type.minecraft.campfire": "篝火",
    "damage_type.minecraft.lightning_bolt": "闪电",
    "damage_type.minecraft.on_fire": "火焰",
    "damage_type.minecraft.lava": "熔岩",
    "damage_type.minecraft.hot_floor": "熔岩",
    "damage_type.minecraft.in_wall": "窒息",
    "damage_type.minecraft.cramming": "挤压",
    "damage_type.minecraft.drown": "溺水",
    "damage_type.minecraft.starve": "饿死",
    "damage_type.minecraft.cactus": "刺伤",
    "damage_type.minecraft.fall": "坠落伤害",
    "damage_type.minecraft.fly_into_wall": "动能",
    "damage_type.minecraft.fell_out_of_world": "虚空",
    "damage_type.minecraft.generic": "泛用伤害",
    "damage_type.minecraft.magic": "魔法",
    "damage_type.minecraft.wither": "凋零",
    "damage_type.minecraft.dragon_breath": "龙息",
    "damage_type.minecraft.dry_out": "窒息",
    "damage_type.minecraft.sweet_berry_bush": "甜浆果丛",
    "damage_type.minecraft.freeze": "冰冻",
    "damage_type.minecraft.stalagmite": "滴水石锥刺伤",
    "damage_type.minecraft.falling_block": "摔落",
    "damage_type.minecraft.falling_anvil": "下落的铁砧",
    "damage_type.minecraft.falling_stalactite": "落下的钟乳石锥",
    "damage_type.minecraft.sting": "蜇伤",
    "damage_type.minecraft.mob_attack": "攻击",
    "damage_type.minecraft.mob_attack_no_aggro": "攻击",
    "damage_type.minecraft.player_attack": "玩家伤害",
    "damage_type.minecraft.arrow": "弓箭伤害",
    "damage_type.minecraft.trident": "三叉戟",
    "damage_type.minecraft.mob_projectile": "投掷物伤害",
    "damage_type.minecraft.spit": "吐沫伤害",
    "damage_type.minecraft.wind_charge": "风弹伤害",
    "damage_type.minecraft.fireworks": "烟花火箭伤害",
    "damage_type.minecraft.fireball": "火球伤害",
    "damage_type.minecraft.unattributed_fireball": "火球伤害",
    "damage_type.minecraft.wither_skull": "凋灵骷髅头命中",
    "damage_type.minecraft.thrown": "投掷物伤害",
    "damage_type.minecraft.indirect_magic": "魔法伤害",
    "damage_type.minecraft.thorns": "荆棘属性",
    "damage_type.minecraft.explosion": "爆炸伤害",
    "damage_type.minecraft.player_explosion": "爆炸伤害",
    "damage_type.minecraft.sonic_boom": "声波伤害",
    "damage_type.minecraft.bad_respawn_point": "刻意的游戏设计",
    "damage_type.minecraft.outside_border": "边界",
    "damage_type.minecraft.generic_kill": "泛用伤害",
    "damage_type.apothic_attributes.bleeding": "流血",
    "damage_type.apothic_attributes.cold_damage": "冻伤",
    "damage_type.apothic_attributes.fire_damage": "火焰伤害",
    "damage_type.apothic_attributes.detonation": "爆炸伤害",
    "damage_type.apothic_attributes.current_hp_damage": "当前生命值的伤害"
}