{
    "apothic_attributes:armor_pierce": "盔甲穿透",
    "apothic_attributes:armor_pierce.desc": "直接削减目标的护甲值.",
    "apothic_attributes:armor_shred": "盔甲撕裂",
    "apothic_attributes:armor_shred.desc": "按百分比削减目标的护甲值.",
    "apothic_attributes:arrow_damage": "箭矢伤害",
    "apothic_attributes:arrow_damage.desc": "箭矢的伤害系数,三叉戟被视作是箭矢.",
    "apothic_attributes:arrow_velocity": "箭矢速度",
    "apothic_attributes:arrow_velocity.desc": "箭矢的速度系数,箭矢伤害与速度成比例.",
    "apothic_attributes:cold_damage": "冰霜伤害",
    "apothic_attributes:cold_damage.desc": "为近战攻击施加额外魔法伤害,并减速被击中的敌人.",
    "apothic_attributes:creative_flight": "创造模式飞行",
    "apothic_attributes:creative_flight.desc": "你能像创造模式一样飞行.",
    "apothic_attributes:crit_chance": "暴击率",
    "apothic_attributes:crit_chance.desc": "你造成暴击伤害概率,根据暴击伤害造成额外伤害.",
    "apothic_attributes:crit_damage": "暴击伤害",
    "apothic_attributes:crit_damage.desc": "暴击的伤害系数,包括原版跳跃暴击.",
    "apothic_attributes:current_hp_damage": "当前生命值伤害",
    "apothic_attributes:current_hp_damage.desc": "根据目标的生命值,为近战攻击施加额外物理伤害.",
    "apothic_attributes:dodge_chance": "闪避率",
    "apothic_attributes:dodge_chance.desc": "有概率闪避近战攻击或弹射物.",
    "apothic_attributes:draw_speed": "蓄力速度",
    "apothic_attributes:draw_speed.desc": "你蓄力远程武器(例如弓、弩或三叉戟)的速度.",
    "apothic_attributes:elytra_flight": "鞘翅飞行",
    "apothic_attributes:elytra_flight.desc": "你能像穿戴鞘翅一样飞行.",
    "apothic_attributes:experience_gained": "经验获取",
    "apothic_attributes:experience_gained.desc": "通过破坏方块和杀死生物获得经验值的系数.",
    "apothic_attributes:fire_damage": "火焰伤害",
    "apothic_attributes:fire_damage.desc": "为近战攻击施加额外魔法伤害,并燃烧被击中的敌人.",
    "apothic_attributes:ghost_health": "虚假生命",
    "apothic_attributes:ghost_health.desc": "尚未实现",
    "apothic_attributes:healing_received": "受到治疗",
    "apothic_attributes:healing_received.desc": "所有受到治疗的系数.",
    "apothic_attributes:life_steal": "生命偷取",
    "apothic_attributes:life_steal.desc": "根据实际造成的伤害,按百分比治愈自己.",
    "apothic_attributes:mining_speed": "挖掘速度",
    "apothic_attributes:mining_speed.desc": "与正常情况相比,你的挖掘方块速度.",
    "apothic_attributes:overheal": "过量治疗",
    "apothic_attributes:overheal.desc": "根据实际造成的伤害,按百分比提供伤害吸收护盾.",
    "apothic_attributes:projectile_damage": "弹射物伤害",
    "apothic_attributes:projectile_damage.desc": "所有弹射物的伤害系数.",
    "apothic_attributes:prot_pierce": "保护穿透",
    "apothic_attributes:prot_pierce.desc": "直接削减目标的总保护点数.",
    "apothic_attributes:prot_shred": "保护撕裂",
    "apothic_attributes:prot_shred.desc": "按百分比削减目标的总保护点数.",
    "apothic_attributes.gui.add_multiplied_base": "基础系数: %s",
    "apothic_attributes.gui.add_multiplied_total": "总系数: %s",
    "apothic_attributes.gui.add_value": "增加:%s",
    "apothic_attributes.gui.attributes": "属性",
    "apothic_attributes.gui.base": "基础值:%s",
    "apothic_attributes.gui.current": "当前:%s",
    "apothic_attributes.gui.dynamic": "(动态)",
    "apothic_attributes.gui.formula": "调节计算公式",
    "apothic_attributes.gui.formula.base": "基础",
    "apothic_attributes.gui.formula.value": "值",
    "apothic_attributes.gui.max": "最大值:%s",
    "apothic_attributes.gui.min": "最小值:%s",
    "apothic_attributes.gui.modifiers": "调节器",
    "apothic_attributes.gui.no_modifiers": "无调节器",
    "apothic_attributes.gui.press_shift": "按住Shift查看更多信息.",
    "apothic_attributes.gui.show_attributes": "显示属性",
    "attribute.name.generic.armor_toughness.desc": "降低敌方护甲值减少效果.",
    "attribute.name.generic.armor.desc": "增加物理伤害减免.",
    "attribute.name.generic.attack_damage.desc": "完全蓄力攻击造成的物理伤害.",
    "attribute.name.generic.attack_knockback.desc": "你的近战攻击击退敌人的距离,以半格为单位.",
    "attribute.name.generic.attack_speed.desc": "你每秒能发动完全蓄力攻击的次数.",
    "attribute.name.generic.knockback_resistance.desc": "你无视的击退量.",
    "attribute.name.generic.luck.desc": "增加好事发生的可能性.",
    "attribute.name.generic.max_health.desc": "你拥有的生命值点数.",
    "attribute.name.generic.movement_speed.desc": "行走时的移动速度.",
    "button.apothic_attributes.hide_unchanged": "隐藏未变更属性",
    "comment_id": "/Compat",
    "death.attack.apothic_attributes:bleeding": "%1$s失血过多了",
    "death.attack.apothic_attributes:bleeding.item": "%1$s因%2$s的%3$s而失血过多",
    "death.attack.apothic_attributes:bleeding.player": "%1$s在试图逃离%2$s时失血过多了",
    "death.attack.apothic_attributes:cold_damage": "%1$s被冰冻至死",
    "death.attack.apothic_attributes:cold_damage.item": "%1$s被%2$s用%3$s冰冻至死",
    "death.attack.apothic_attributes:cold_damage.player": "%1$s在与%2$s战斗时被冰冻至死",
    "death.attack.apothic_attributes:current_hp_damage": "%1$s被击败了",
    "death.attack.apothic_attributes:current_hp_damage.item": "%1$s被%2$s用%3$s击败了",
    "death.attack.apothic_attributes:current_hp_damage.player": "%1$s在与%2$s战斗时被击败了",
    "death.attack.apothic_attributes:detonation": "%1$s被火焰引爆了",
    "death.attack.apothic_attributes:detonation.item": "%1$s被火焰引爆了",
    "death.attack.apothic_attributes:detonation.player": "%1$s被火焰引爆了",
    "death.attack.apothic_attributes:fire_damage": "%1$s被烧焦至死",
    "death.attack.apothic_attributes:fire_damage.item": "%1$s被%2$s用%3$s烧焦至死",
    "death.attack.apothic_attributes:fire_damage.player": "%1$s在与%2$s战斗时被烧焦至死",
    "effect.apothic_attributes.bleeding": "流血",
    "effect.apothic_attributes.bleeding.desc": "每两秒造成一次伤害.",
    "effect.apothic_attributes.bleeding.description": "每两秒造成一次伤害.",
    "effect.apothic_attributes.detonation": "火焰引爆",
    "effect.apothic_attributes.detonation.desc": "该效果结束后,根据剩余着火时间造成伤害.",
    "effect.apothic_attributes.detonation.description": "该效果结束后,根据剩余着火时间造成伤害.",
    "effect.apothic_attributes.flying": "飞行",
    "effect.apothic_attributes.grievous": "重伤",
    "effect.apothic_attributes.knowledge": "古代知识",
    "effect.apothic_attributes.sundering": "破甲",
    "effect.apothic_attributes.sundering.desc": "增加受到的伤害.",
    "effect.apothic_attributes.sundering.description": "增加受到的伤害.",
    "effect.apothic_attributes.vitality": "活力迸发",
    "effect.minecraft.fire_resistance.desc": "使你免疫火焰伤害.",
    "effect.minecraft.instant_damage.desc": "立即造成少量魔法伤害.",
    "effect.minecraft.instant_health.desc": "立即恢复少量生命值.",
    "effect.minecraft.invisibility.desc": "使你隐身,不包括装备.",
    "effect.minecraft.jump_boost.desc": "增加跳跃高度.",
    "effect.minecraft.night_vision.desc": "允许你在黑暗中也能看清东西.",
    "effect.minecraft.poison.desc": "定期造成非致命伤害.",
    "effect.minecraft.regeneration.desc": "使你随着时间的推移恢复生命值.",
    "effect.minecraft.water_breathing.desc": "使你不会溺水.",
    "item.minecraft.lingering_potion.effect.apothic_attributes.flying": "滞留型飞行药水",
    "item.minecraft.lingering_potion.effect.apothic_attributes.grievous": "滞留型治疗减少药水",
    "item.minecraft.lingering_potion.effect.apothic_attributes.knowledge": "滞留型古代知识药水",
    "item.minecraft.lingering_potion.effect.apothic_attributes.sundering": "滞留型破甲药水",
    "item.minecraft.lingering_potion.effect.apothic_attributes.vitality": "滞留型治疗提升药水",
    "item.minecraft.lingering_potion.effect.minecraft.absorption": "滞留型伤害吸收药水",
    "item.minecraft.lingering_potion.effect.minecraft.haste": "滞留型急迫药水",
    "item.minecraft.lingering_potion.effect.minecraft.levitation": "滞留型飘浮药水",
    "item.minecraft.lingering_potion.effect.minecraft.mining_fatigue": "滞留型挖掘疲劳药水",
    "item.minecraft.lingering_potion.effect.minecraft.resistance": "滞留型抗性药水",
    "item.minecraft.lingering_potion.effect.minecraft.wither": "滞留型凋零药水",
    "item.minecraft.potion.effect.apothic_attributes.flying": "飞行药水",
    "item.minecraft.potion.effect.apothic_attributes.grievous": "治疗减少药水",
    "item.minecraft.potion.effect.apothic_attributes.knowledge": "古代知识药水",
    "item.minecraft.potion.effect.apothic_attributes.sundering": "破甲药水",
    "item.minecraft.potion.effect.apothic_attributes.vitality": "治疗提升药水",
    "item.minecraft.potion.effect.minecraft.absorption": "伤害吸收药水",
    "item.minecraft.potion.effect.minecraft.haste": "急迫药水",
    "item.minecraft.potion.effect.minecraft.levitation": "飘浮药水",
    "item.minecraft.potion.effect.minecraft.mining_fatigue": "挖掘疲劳药水",
    "item.minecraft.potion.effect.minecraft.resistance": "抗性药水",
    "item.minecraft.potion.effect.minecraft.wither": "凋零药水",
    "item.minecraft.splash_potion.effect.apothic_attributes.flying": "喷溅型飞行药水",
    "item.minecraft.splash_potion.effect.apothic_attributes.grievous": "喷溅型治疗减少药水",
    "item.minecraft.splash_potion.effect.apothic_attributes.knowledge": "喷溅型古代知识药水",
    "item.minecraft.splash_potion.effect.apothic_attributes.sundering": "喷溅型破甲药水",
    "item.minecraft.splash_potion.effect.apothic_attributes.vitality": "喷溅型治疗提升药水",
    "item.minecraft.splash_potion.effect.minecraft.absorption": "喷溅型伤害吸收药水",
    "item.minecraft.splash_potion.effect.minecraft.haste": "喷溅型急迫药水",
    "item.minecraft.splash_potion.effect.minecraft.levitation": "喷溅型飘浮药水",
    "item.minecraft.splash_potion.effect.minecraft.mining_fatigue": "喷溅型挖掘疲劳药水",
    "item.minecraft.splash_potion.effect.minecraft.resistance": "喷溅型抗性药水",
    "item.minecraft.splash_potion.effect.minecraft.wither": "喷溅型凋零药水",
    "item.minecraft.tipped_arrow.effect.apothic_attributes.flying": "飞行之箭",
    "item.minecraft.tipped_arrow.effect.apothic_attributes.grievous": "治疗减少之箭",
    "item.minecraft.tipped_arrow.effect.apothic_attributes.knowledge": "古代知识之箭",
    "item.minecraft.tipped_arrow.effect.apothic_attributes.sundering": "破甲之箭",
    "item.minecraft.tipped_arrow.effect.apothic_attributes.vitality": "治疗提升之箭",
    "item.minecraft.tipped_arrow.effect.minecraft.absorption": "伤害吸收之箭",
    "item.minecraft.tipped_arrow.effect.minecraft.haste": "急迫之箭",
    "item.minecraft.tipped_arrow.effect.minecraft.levitation": "飘浮之箭",
    "item.minecraft.tipped_arrow.effect.minecraft.mining_fatigue": "挖掘疲劳之箭",
    "item.minecraft.tipped_arrow.effect.minecraft.resistance": "抗性之箭",
    "item.minecraft.tipped_arrow.effect.minecraft.wither": "凋零之箭",
    "neoforge.block_reach.desc": "你能与方块互动的距离,以格为单位.",
    "neoforge.entity_gravity.desc": "落向地面的加速度,以格/平方秒为单位.",
    "neoforge.entity_reach.desc": "你能与实体互动的距离,以格为单位.",
    "neoforge.name_tag_distance.desc": "其他玩家必须距离多远才能看到你的名字.",
    "neoforge.step_height.desc": "你可以在不跳跃的情况下自动走上方块的高度.",
    "neoforge.swim_speed.desc": "相对于正常情况,你的游泳速度.",
    "text.apothic_attributes.hide_unchanged": "隐藏未变更"
}