{
    "block.structurize.blockbarreldeco_onside": "水平木桶",
    "block.structurize.blockbarreldeco_standing": "垂直木桶",
    "block.structurize.blockfluidsubstitution": "流体占位符",
    "block.structurize.blocksolidsubstitution": "固体占位符",
    "block.structurize.blocksubstitution": "占位符方块",
    "block.structurize.blocktagsubstitution": "标签锚点方块",
    "com.ldtteam.structurize.gui.placeholder.addtag": "添加标签",
    "com.ldtteam.structurize.gui.placeholder.inputtag": "在下方输入标签名称:",
    "com.ldtteam.structurize.gui.scan.replace.pct": "随机百分比:",
    "com.ldtteam.structurize.gui.scan.replace.title": "方块替换GUI",
    "com.ldtteam.structurize.gui.scantool.chests": "(容器内容可能不会被列出)",
    "com.ldtteam.structurize.gui.scantool.copy.notscan": "只能复制扫描命令,潜行点击可以代替粘贴活动的扫描.",
    "com.ldtteam.structurize.gui.scantool.copy.ok": "扫描命令已复制到  “%s “.",
    "com.ldtteam.structurize.gui.scantool.fillplacerholder.apply": "填充",
    "com.ldtteam.structurize.gui.scantool.fillplacerholder.blockdist": "块距离",
    "com.ldtteam.structurize.gui.scantool.fillplacerholder.blockdist.tooltip": "设置占位符与现有方块之间的最小距离,附加,例如2",
    "com.ldtteam.structurize.gui.scantool.fillplacerholder.heightoffset": "高度偏移",
    "com.ldtteam.structurize.gui.scantool.fillplacerholder.heightoffset.tooltip": "设置到y限制的偏移量,占位符生成的高度,附加,例如-1",
    "com.ldtteam.structurize.gui.scantool.fillplacerholder.radius": "半径",
    "com.ldtteam.structurize.gui.scantool.fillplacerholder.radius.tooltip": "增加或减少排除的中心圆圈的大小,乘法,例如0.5",
    "com.ldtteam.structurize.gui.scantool.fillplacerholder.tooltip": "用于草图顶部部分的占位符填充功能,使草图在环境中更加自然地适应",
    "com.ldtteam.structurize.gui.scantool.fillplacerholder.ystretch": "Y轴拉伸",
    "com.ldtteam.structurize.gui.scantool.fillplacerholder.ystretch.tooltip": "增加或减少排除的中心圆圈的高度,乘法,例如1.5",
    "com.ldtteam.structurize.gui.scantool.from": "从",
    "com.ldtteam.structurize.gui.scantool.name": "扫描名称:",
    "com.ldtteam.structurize.gui.scantool.outsideanchor": "跳过选定区域外的锚点,如果你想设置一个新锚点,请选择一个新的.",
    "com.ldtteam.structurize.gui.scantool.paste.badcommand": "该命令方块包含扫描命令以外的内容.如果你想粘贴,请先清除它.",
    "com.ldtteam.structurize.gui.scantool.paste.badname": "你必须为你的扫描输入一个文件名(不包含空格).",
    "com.ldtteam.structurize.gui.scantool.paste.different": "如果您确实要将  “%s “ 粘贴到  “%s “ 的扫描器中,请按住 CTRL.",
    "com.ldtteam.structurize.gui.scantool.paste.ok": "已粘贴当前扫描  “%s “.",
    "com.ldtteam.structurize.gui.scantool.remove": "移除",
    "com.ldtteam.structurize.gui.scantool.remove_filtered": "移除筛选项",
    "com.ldtteam.structurize.gui.scantool.replace": "替换",
    "com.ldtteam.structurize.gui.scantool.scanbadanchor": "结构 %s 有多个可能的锚定点位置,请选择一个",
    "com.ldtteam.structurize.gui.scantool.select": "选择",
    "com.ldtteam.structurize.gui.scantool.showres": "显示资源",
    "com.ldtteam.structurize.gui.scantool.slot": "栏位",
    "com.ldtteam.structurize.gui.scantool.teleport.dimension": "你必须和你的建筑物处于同一个维度.",
    "com.ldtteam.structurize.gui.scantool.teleport.nocmd": "你必须至少复制或粘贴一次命令方块来设置传送位置.",
    "com.ldtteam.structurize.gui.scantool.teleport.noscan": "你必须在你当前的栏位中设置一个扫描区域才能设置传送位置.",
    "com.ldtteam.structurize.gui.scantool.to": "到",
    "com.ldtteam.structurize.gui.shapetool.hollow": "中空",
    "com.ldtteam.structurize.gui.shapetool.ignore": "忽略方块",
    "com.ldtteam.structurize.gui.shapetool.pickfillblock": "选择填充方块",
    "com.ldtteam.structurize.gui.shapetool.pickmainblock": "选择主要方块",
    "com.ldtteam.structurize.gui.shapetool.replace": "替换方块",
    "com.ldtteam.structurize.gui.shapetool.solid": "固体",
    "com.ldtteam.structurize.gui.structure.edit.title": "结构路径:",
    "com.ldtteam.structurize.gui.taglist.title": "原理图中现有标记:",
    "com.ldtteam.structurize.gui.tagoptions.title": "已注册标记:",
    "com.ldtteam.structurize.gui.tagtool.addtag": "将标签 %s 添加至 %s",
    "com.ldtteam.structurize.gui.tagtool.anchor.notvalid": "这不是有效的锚点方块,只有能够存储标签数据的方块实体才可以(比如标签锚点方块).",
    "com.ldtteam.structurize.gui.tagtool.anchorsaved": "锚点方块实体已保存,现有标签列表已加载完毕.你现在可以对方块应用标签了!",
    "com.ldtteam.structurize.gui.tagtool.apply": "应用标签",
    "com.ldtteam.structurize.gui.tagtool.close": "关闭GUI",
    "com.ldtteam.structurize.gui.tagtool.currenttag": "可用标签:",
    "com.ldtteam.structurize.gui.tagtool.discard": "放弃更改",
    "com.ldtteam.structurize.gui.tagtool.discard.success": "重置标签为锚点标签",
    "com.ldtteam.structurize.gui.tagtool.invalidread": "试图从无效的锚点方块实体中读取tagPos数据",
    "com.ldtteam.structurize.gui.tagtool.invalidsave": "试图将tagPos数据保存到无效的锚点方块实体中",
    "com.ldtteam.structurize.gui.tagtool.noanchor": "请先按住Shift并右击选择一个有效的锚点方块.",
    "com.ldtteam.structurize.gui.tagtool.notag": "错误:先输入一个有效的标签再应用!",
    "com.ldtteam.structurize.gui.tagtool.removed": "从%s中移除了标签%s.",
    "com.ldtteam.structurize.gui.tagtool.save": "成功使锚点方块应用了标签",
    "com.ldtteam.structurize.iterators.default": "默认",
    "com.ldtteam.structurize.iterators.default.tooltip": "逐层方块放置",
    "com.ldtteam.structurize.iterators.hilbert": "希尔伯特",
    "com.ldtteam.structurize.iterators.hilbert.tooltip": "基于希尔伯特相关数学近邻的方块放置(推荐)",
    "com.ldtteam.structurize.iterators.inwardcircle": "内旋圆",
    "com.ldtteam.structurize.iterators.inwardcircle.tooltip": "从外向内的圆形放置,即内旋圆(推荐)",
    "com.ldtteam.structurize.iterators.inwardcircleheight1": "内旋圆高度1",
    "com.ldtteam.structurize.iterators.inwardcircleheight1.tooltip": "内旋圆放置,外圈高度提升至1格",
    "com.ldtteam.structurize.iterators.inwardcircleheight2": "内旋圆高度2",
    "com.ldtteam.structurize.iterators.inwardcircleheight2.tooltip": "内旋圆放置,外圈高度提升至2格",
    "com.ldtteam.structurize.iterators.inwardcircleheight3": "内旋圆高度3",
    "com.ldtteam.structurize.iterators.inwardcircleheight3.tooltip": "内旋圆放置,外圈高度提升至3格",
    "com.ldtteam.structurize.iterators.inwardcircleheight4": "内旋圆高度4",
    "com.ldtteam.structurize.iterators.inwardcircleheight4.tooltip": "内旋圆放置,外圈高度提升至4格",
    "com.ldtteam.structurize.iterators.random": "随机",
    "com.ldtteam.structurize.iterators.random.tooltip": "在x/z平面上随机放置方块(一般情况下会极大影响效率)",
    "com.ldtteam.structurize.network.messages.schematicsavemassage.toobig": "结构图文件过大,不能大于%s字节!",
    "com.ldtteam.structurize.place_structure": "放置建筑 %s",
    "com.ldtteam.structurize.redo": "Redo %s",
    "com.ldtteam.structurize.remove_block": "移除方块 %s",
    "com.ldtteam.structurize.remove_blocks": "移除筛选的方块",
    "com.ldtteam.structurize.remove_entity": "移除实体%s",
    "com.ldtteam.structurize.replace_block": "用%s替换%s的方块",
    "com.ldtteam.structurize.undo": "Undo %s",
    "com.ldtteam.tag.tooltip.groundlevel": "供建筑工具将蓝图定位到地板上使用",
    "com.ldtteam.tag.tooltip.invisible": "在建筑工具中隐藏蓝图,比如整合建筑物或矿道",
    "com.structurize.command.paste.no.blueprint": "指定的蓝图不存在",
    "com.structurize.command.paste.no.pack": "指定的包不存在",
    "com.structurize.command.paste.no.perm": "你无权通过命令粘贴,请使用建筑工具代替!",
    "com.structurize.command.paste.success": "成功触发了粘贴",
    "com.structurize.command.playernotfound": "找不到用以保存扫描结果的玩家!",
    "com.structurize.command.scan.no.perm": "你无权通过命令扫描,请使用扫描工具代替!",
    "com.structurize.command.scan.success": "已成功保存扫描",
    "com.structurize.gui.buildtool.leave.tip": "用结构建筑工具右击某个固体方块来调整建筑位置",
    "com.structurize.gui.buildtool.tip": "按Esc键关闭GUI以在世界中预览",
    "item.caliper.message.0d": "那是同一个方块!",
    "item.caliper.message.1d": "线",
    "item.caliper.message.2d": "方形",
    "item.caliper.message.3d": "立方体",
    "item.possetter.anchorpos": "锚定位置设置为x=%d y=%d z=%d",
    "item.possetter.firstpos": "第一个选择点设置为 x=%d y=%d z=%d.",
    "item.possetter.missingpos1": "缺少第一个选择点",
    "item.possetter.missingpos2": "缺少第二个选择点",
    "item.possetter.secondpos": "第二个选择点设置为 x=%d y=%d z=%d.",
    "item.sceptersteel.badanchorpos": "结构扫描工具的锚点在扫描区域之外!请用Shift+右击来移动它!",
    "item.sceptersteel.point": "点1已保存:%d %d %d",
    "item.sceptersteel.point2": "点2已保存:%d %d %d.",
    "item.sceptersteel.samepoint": "那是同一个点!",
    "item.sceptersteel.scanfailure": "扫描失败,无法保存",
    "item.sceptersteel.scanformat": "SCAN_%s-%s",
    "item.sceptersteel.scansuccess": "扫描成功,存储为%s",
    "item.sceptersteel.toobig": "结构过大,最多允许使用%d个方块",
    "item.structurize.caliper": "卡尺",
    "item.structurize.sceptergold": "建筑工具",
    "item.structurize.sceptersteel": "扫描工具",
    "item.structurize.sceptertag": "标签工具",
    "item.structurize.shapetool": "形状工具",
    "itemGroup.structurize": "结构化",
    "key.structurize.categories.general": "结构化",
    "key.structurize.mirror": "镜像翻转",
    "key.structurize.move_back": "向后移动",
    "key.structurize.move_down": "向下移动",
    "key.structurize.move_forward": "向前移动",
    "key.structurize.move_left": "向左移动",
    "key.structurize.move_right": "向右移动",
    "key.structurize.move_up": "向上移动",
    "key.structurize.place": "放置结构",
    "key.structurize.rotate_ccw": "逆时针旋转",
    "key.structurize.rotate_cw": "顺时针旋转",
    "key.structurize.teleport": "扫描工具传送",
    "structurize.config.blueprint": "蓝图",
    "structurize.config.blueprint.comment": "蓝图相关设置",
    "structurize.config.gameplay": "游戏设置",
    "structurize.config.gameplay.comment": "所有与核心游戏设置有关的配置",
    "structurize.config.light_level": "预览的光照等级",
    "structurize.config.light_level.comment": "-1表示与当前原版世界相同,0到15(从最小到最大)表示静态光照等级",
    "structurize.config.render_placeholders_nice": "将占位符渲染为目标方块(不建议启用)",
    "structurize.config.render_placeholders_nice.comment": "如果禁用,占位符将显示为普通方块;如果启用,渲染效果如下:任何(光)→无,流体(蓝色)→维度默认流体,固体(棕色)→世界生成方块(默认是草方块),标签(透明)→内容方块(默认是泥土).流体和固体效果仅在单人游戏或局域网主机中生效,否则仅为最佳猜测.目前没有自动更新功能.",
    "structurize.config.renderer": "蓝图预览渲染器",
    "structurize.config.renderer.comment": "影响所有预览效果",
    "structurize.config.scan_tool_scrolling": "扫描工具滚动",
    "structurize.config.scan_tool_scrolling.comment": "下蹲+滚动可在热键栏切换扫描工具槽",
    "structurize.config.schematicBlockLimit": "扫描方块限制",
    "structurize.config.schematicBlockLimit.comment": "一个扫描蓝图中最多可以包含多少个方块.",
    "structurize.config.see_shared_previews": "查看他人共享的预览",
    "structurize.config.see_shared_previews.comment": "启用后,你将能看到在合理距离内其他玩家的预览",
    "structurize.config.share_previews": "共享预览给他人",
    "structurize.config.share_previews.comment": "启用此选项后,你的大部分活动预览将发送给附近的玩家",
    "structurize.config.teleport": "传送",
    "structurize.config.teleport.comment": "与扫描工具远程传输有关的配置",
    "structurize.config.transparency": "非透明物体的透明度",
    "structurize.config.transparency.comment": "从 0(透明)到 1(不透明).此为ALPHA特性,报告的bug可能不会修复.(负值表示禁用)",
    "structurize.config.transparency.warning": "透明渲染在大多数情况下看起来会比较正常.但在某些情况下,通过透明预览查看时,渲染结果可能会变得奇怪、错误,甚至可能让你看到其他物体.你确定要更改透明度配置吗?",
    "structurize.gui.buildtool.cancel": "取消",
    "structurize.gui.buildtool.complete": "粘贴结构图",
    "structurize.gui.buildtool.creative_only": "在生存模式下,结构化不支持使用建筑工具.切换到创造模式或安装模拟殖民地并使用模拟殖民地的建筑工具.",
    "structurize.gui.buildtool.paste": "立即将结构放置在世界中,保留占位符方块.",
    "structurize.gui.buildtool.pastenice": "立即将结构放置在世界中,就像用建造工具建造一样.",
    "structurize.gui.buildtool.pretty": "建造",
    "structurize.gui.buildtool.show": "显示占位符方块,放置时不会改变这些位置的方块.",
    "structurize.gui.buildtool.specialized": "指定",
    "structurize.gui.buildtool.switchpack": "切换包",
    "structurize.gui.buildtool.unexpecteddatafixer": "检测到无效的数据修复器!可能会产生副作用!请查看日志获取更多信息!",
    "structurize.gui.content.blocks": "方块",
    "structurize.gui.content.blocks_content": "方块内容",
    "structurize.gui.content.entities": "实体",
    "structurize.gui.content.entities_content": "实体内容",
    "structurize.gui.delete.body": "您是否要删除 %s?",
    "structurize.gui.delete.title": "删除结构",
    "structurize.gui.manipulation.info": "使用右侧的箭头按钮来移动预览,或者使用配置好的按键.你可以按Esc退出并重新定位,然后再次点击右键重新进入.",
    "structurize.gui.missing.pos": "先在固体方块上点击工具,选择一个起始位置",
    "structurize.gui.no.survival.handler": "没有注册生存处理程序.请使用创造模式或安装提供生存处理程序的模组",
    "structurize.gui.replaceblock.ambiguous_properties": "由于源方块中缺少以下属性,从%s转换为%s的结果是模棱两可的:%s",
    "structurize.gui.replaceblock.badpct": "选择了错误的百分比,比如将其设为100.",
    "structurize.gui.replaceblock.null_placement": "在某些情况下,替换为目标方块 “%s “可能不起作用.",
    "structurize.gui.switchpack.select": "选择",
    "structurize.gui.tagtool.creative_only": "此工具仅适用于创造模式.",
    "structurize.gui.undoredo": "打开撤销-重做窗口",
    "structurize.gui.undoredo.desc": "最近的操作列表,点击左边的箭头可以撤销,右边的箭头可以重做.",
    "structurize.gui.undoredo.redo.add": "正在添加重做 %s 到处理中",
    "structurize.gui.undoredo.redo.inprogress": "无法重做正在进行的 %s",
    "structurize.gui.undoredo.redo.notfound": "无法重做,找不到操作.",
    "structurize.gui.undoredo.redoop": "重做",
    "structurize.gui.undoredo.undo.add": "正在添加撤消 %s 到处理中",
    "structurize.gui.undoredo.undo.inprogress": "无法撤消正在进行的 %s",
    "structurize.gui.undoredo.undo.notfound": "无法撤消,找不到操作.",
    "structurize.gui.undoredo.undoop": "撤销",
    "structurize.pack.equaluser.error": "服务器拥有一个以你的玩家名字命名的包,这可能会干扰你放置个人扫描的能力.为了避免这种情况,你可能想在服务端删除这个包.",
    "structurize.pack.missing.blueprint": "所要求的蓝图在服务端不存在于同一个包中.要么客户端结构包被篡改,要么服务器结构包过期.",
    "structurize.pack.none": "没有安装结构包,扫描一些东西或安装一个提供结构包的模组.",
    "structurize.preview_renderer.cannot_render": "在渲染蓝图“%s“时发生了不可恢复的错误.如果可以的话,请将latest.log提交到我们的问题跟踪器.谢谢!",
    "structurize.preview_renderer.exception": "蓝图预览渲染时发生错误.如果可以,请将latest.log提交到我们的问题追踪器.谢谢!",
    "structurize.shapetool.shape.bowl": "碗",
    "structurize.shapetool.shape.cone": "圆锥体",
    "structurize.shapetool.shape.cube": "立方体",
    "structurize.shapetool.shape.cylinder": "圆柱体",
    "structurize.shapetool.shape.diamond": "钻石",
    "structurize.shapetool.shape.half_sphere": "半球",
    "structurize.shapetool.shape.pyramid": "金字塔",
    "structurize.shapetool.shape.sphere": "球体",
    "structurize.shapetool.shape.upside_down_pyramid": "倒金字塔",
    "structurize.shapetool.shape.wave": "波浪",
    "structurize.shapetool.shape.wave_3d": "3D波浪",
    "structurize.config.allowPlayerSchematics": "允许玩家图纸",
    "structurize.config.allowPlayerSchematics.comment": "是否允许玩家创建图纸？",
    "structurize.config.ignoreSchematicsFromJar": "忽略JAR文件中的图纸",
    "structurize.config.ignoreSchematicsFromJar.comment": "是否忽略默认图纸(来自JAR文件)？",
    "structurize.config.iteratorType": "结构方块放置顺序",
    "structurize.config.iteratorType.comment": "支持 'default'、'inwardcircle'、'hilbert'、'random' 以及 'inwardcircleheight1' 至 'inwardcircleheight4'",
    "structurize.config.maxBlocksChecked": "最大检查方块数",
    "structurize.config.maxBlocksChecked.comment": "单个工人检查的最大方块数量。",
    "structurize.config.maxCachedChanges": "最大缓存更改数",
    "structurize.config.maxCachedChanges.comment": "最大保存的撤销次数。数值越大，占用内存越多。",
    "structurize.config.maxCachedSchematics": "最大缓存图纸数",
    "structurize.config.maxCachedSchematics.comment": "服务器上缓存的最大图纸数量。",
    "structurize.config.maxOperationsPerTick": "每刻最大操作数",
    "structurize.config.maxOperationsPerTick.comment": "每刻对世界执行的最大操作数(放置、移除或替换方块)。",
    "structurize.config.teleportAllowed": "允许传送",
    "structurize.config.teleportAllowed.comment": "创造模式玩家是否可以使用扫描工具传送到/离开他们的建筑。",
    "structurize.config.teleportBuildDirection": "建筑方向",
    "structurize.config.teleportBuildDirection.comment": "传送到建筑时，在此侧着陆。",
    "structurize.config.teleportBuildDistance": "建筑距离",
    "structurize.config.teleportBuildDistance.comment": "传送到建筑时，在此距离处着陆。",
    "structurize.config.teleportSafety": "安全检查",
    "structurize.config.teleportSafety.comment": "若着陆点被阻挡，是否允许短距离传送；禁用此项以获得精确传送。"
}