{
    "apothic_attributes:armor_pierce": "护甲穿透",
    "apothic_attributes:armor_pierce.desc": "固定减少目标的护甲值.",
    "apothic_attributes:armor_shred": "护甲粉碎",
    "apothic_attributes:armor_shred.desc": "按百分比减少目标的护甲值.",
    "apothic_attributes:arrow_damage": "箭矢伤害",
    "apothic_attributes:arrow_damage.desc": "箭矢的伤害倍率.三叉戟属于箭矢.",
    "apothic_attributes:arrow_velocity": "箭矢速度",
    "apothic_attributes:arrow_velocity.desc": "箭矢的速度倍率.箭矢伤害会随速度增加.",
    "apothic_attributes:cold_damage": "冰霜伤害",
    "apothic_attributes:cold_damage.desc": "近战攻击附加的魔法伤害,并使击中目标减速.",
    "apothic_attributes:creative_flight": "创造飞行",
    "apothic_attributes:creative_flight.desc": "能否像在创造模式一样飞行.",
    "apothic_attributes:crit_chance": "暴击机率",
    "apothic_attributes:crit_chance.desc": "造成暴击伤害的机率,额外伤害取决于暴击伤害值.",
    "apothic_attributes:crit_damage": "暴击伤害",
    "apothic_attributes:crit_damage.desc": "暴击时的伤害倍率(包含原版跳跃暴击).",
    "apothic_attributes:current_hp_damage": "当前生命伤害",
    "apothic_attributes:current_hp_damage.desc": "根据目标当前生命值造成额外物理伤害.",
    "apothic_attributes:dodge_chance": "闪避机率",
    "apothic_attributes:dodge_chance.desc": "闪避近战攻击或投射物的机率.",
    "apothic_attributes:draw_speed": "拉弓速度",
    "apothic_attributes:draw_speed.desc": "拉动远程武器(如弓、弩或三叉戟)的速度.",
    "apothic_attributes:elytra_flight": "鞘翅飞行",
    "apothic_attributes:elytra_flight.desc": "能否像穿著鞘翅一样飞行.",
    "apothic_attributes:experience_gained": "经验获取",
    "apothic_attributes:experience_gained.desc": "破坏方块和击杀生物时获取经验值的倍率.",
    "apothic_attributes:fire_damage": "火焰伤害",
    "apothic_attributes:fire_damage.desc": "近战攻击附加的魔法伤害,并使击中目标燃烧.",
    "apothic_attributes:ghost_health": "幽灵生命",
    "apothic_attributes:ghost_health.desc": "尚未实装",
    "apothic_attributes:healing_received": "治疗效果",
    "apothic_attributes:healing_received.desc": "所有接受治疗效果的倍率.",
    "apothic_attributes:life_steal": "生命窃取",
    "apothic_attributes:life_steal.desc": "根据最终伤害值百分比回复生命值.",
    "apothic_attributes:mining_speed": "挖掘速度",
    "apothic_attributes:mining_speed.desc": "与普通速度相比,你挖掘方块的速度.",
    "apothic_attributes:overheal": "过量治疗",
    "apothic_attributes:overheal.desc": "根据最终伤害值百分比获得吸收护盾.",
    "apothic_attributes:projectile_damage": "投射物伤害",
    "apothic_attributes:projectile_damage.desc": "所有主动发射的弹丸的伤害倍率.",
    "apothic_attributes:prot_pierce": "保护穿透",
    "apothic_attributes:prot_pierce.desc": "固定减少目标的保护点数总值.",
    "apothic_attributes:prot_shred": "保护粉碎",
    "apothic_attributes:prot_shred.desc": "按百分比减少目标的保护点数总值.",
    "apothic_attributes.gui.add_multiplied_base": "基础系数: %s",
    "apothic_attributes.gui.add_multiplied_total": "总系数: %s",
    "apothic_attributes.gui.add_value": "增加:%s",
    "apothic_attributes.gui.attributes": "属性",
    "apothic_attributes.gui.base": "基础值:%s",
    "apothic_attributes.gui.current": "当前:%s",
    "apothic_attributes.gui.dynamic": "动态",
    "apothic_attributes.gui.formula": "修饰公式",
    "apothic_attributes.gui.formula.base": "基础",
    "apothic_attributes.gui.formula.value": "数值",
    "apothic_attributes.gui.max": "最大值:%s",
    "apothic_attributes.gui.min": "最小值:%s",
    "apothic_attributes.gui.modifiers": "修饰符",
    "apothic_attributes.gui.no_modifiers": "无修饰符",
    "apothic_attributes.gui.press_shift": "按住Shift键查看详细资讯",
    "apothic_attributes.gui.show_attributes": "显示属性",
    "attribute.name.generic.armor_toughness.desc": "降低敌方护甲值减少效果.",
    "attribute.name.generic.armor.desc": "增加物理伤害减免.",
    "attribute.name.generic.attack_damage.desc": "完全蓄力攻击造成的物理伤害.",
    "attribute.name.generic.attack_knockback.desc": "你的近战攻击击退敌人的距离,以半格为单位.",
    "attribute.name.generic.attack_speed.desc": "你每秒能发动完全蓄力攻击的次数.",
    "attribute.name.generic.knockback_resistance.desc": "你无视的击退量.",
    "attribute.name.generic.luck.desc": "增加好事发生的可能性.",
    "attribute.name.generic.max_health.desc": "你拥有的生命值点数.",
    "attribute.name.generic.movement_speed.desc": "行走时的移动速度.",
    "button.apothic_attributes.hide_unchanged": "隐藏未变化属性",
    "comment_id": "/Compat",
    "death.attack.apothic_attributes:bleeding": "%1$s失血过多了",
    "death.attack.apothic_attributes:bleeding.item": "%1$s因%2$s的%3$s而失血过多",
    "death.attack.apothic_attributes:bleeding.player": "%1$s在试图逃离%2$s时失血过多了",
    "death.attack.apothic_attributes:cold_damage": "%1$s被冰冻至死",
    "death.attack.apothic_attributes:cold_damage.item": "%1$s被%2$s用%3$s冰冻至死",
    "death.attack.apothic_attributes:cold_damage.player": "%1$s在与%2$s战斗时被冰冻至死",
    "death.attack.apothic_attributes:current_hp_damage": "%1$s被击败了",
    "death.attack.apothic_attributes:current_hp_damage.item": "%1$s被%2$s用%3$s击败了",
    "death.attack.apothic_attributes:current_hp_damage.player": "%1$s在与%2$s战斗时被击败了",
    "death.attack.apothic_attributes:detonation": "%1$s被火焰引爆了",
    "death.attack.apothic_attributes:detonation.item": "%1$s被火焰引爆了",
    "death.attack.apothic_attributes:detonation.player": "%1$s被火焰引爆了",
    "death.attack.apothic_attributes:fire_damage": "%1$s被烧焦至死",
    "death.attack.apothic_attributes:fire_damage.item": "%1$s被%2$s用%3$s烧焦至死",
    "death.attack.apothic_attributes:fire_damage.player": "%1$s在与%2$s战斗时被烧焦至死",
    "effect.apothic_attributes.bleeding": "流血",
    "effect.apothic_attributes.bleeding.desc": "每两秒造成一次伤害.",
    "effect.apothic_attributes.bleeding.description": "每两秒造成一次伤害.",
    "effect.apothic_attributes.detonation": "烈焰引爆",
    "effect.apothic_attributes.detonation.desc": "效果结束时,根据剩余燃烧时间造成伤害.",
    "effect.apothic_attributes.detonation.description": "效果结束时,根据剩余燃烧时间造成伤害.",
    "effect.apothic_attributes.flying": "飞行",
    "effect.apothic_attributes.grievous": "重伤",
    "effect.apothic_attributes.knowledge": "远古知识",
    "effect.apothic_attributes.sundering": "撕裂",
    "effect.apothic_attributes.sundering.desc": "增加受到的伤害.",
    "effect.apothic_attributes.sundering.description": "增加受到的伤害.",
    "effect.apothic_attributes.vitality": "爆发活力",
    "effect.minecraft.fire_resistance.desc": "阻挡来自火焰的伤害,比如火焰和熔岩.",
    "effect.minecraft.instant_damage.desc": "对非亡灵生物造成伤害,会治疗亡灵生物.",
    "effect.minecraft.instant_health.desc": "对非亡灵生物造成治疗效果,会伤害亡灵生物.",
    "effect.minecraft.invisibility.desc": "使生物隐形,并减小其他怪物的探测范围.",
    "effect.minecraft.jump_boost.desc": "增加跳跃高度,减少摔落伤害.",
    "effect.minecraft.night_vision.desc": "让玩家在黑暗中和水中视野更加清晰.",
    "effect.minecraft.poison.desc": "使生物持续受到伤害,但不会致命",
    "effect.minecraft.regeneration.desc": "随时间推移恢复生命值.",
    "effect.minecraft.water_breathing.desc": "在水下氧气值不会下降且不会溺水.",
    "item.minecraft.lingering_potion.effect.apothic_attributes.flying": "滞留型飞行药水",
    "item.minecraft.lingering_potion.effect.apothic_attributes.grievous": "滞留型治疗削弱药水",
    "item.minecraft.lingering_potion.effect.apothic_attributes.knowledge": "滞留型远古知识药水",
    "item.minecraft.lingering_potion.effect.apothic_attributes.sundering": "滞留型分裂药水",
    "item.minecraft.lingering_potion.effect.apothic_attributes.vitality": "滞留型治疗提升药水",
    "item.minecraft.lingering_potion.effect.minecraft.absorption": "滞留型吸收药水",
    "item.minecraft.lingering_potion.effect.minecraft.haste": "滞留型急迫药水",
    "item.minecraft.lingering_potion.effect.minecraft.levitation": "滞留型悬浮药水",
    "item.minecraft.lingering_potion.effect.minecraft.mining_fatigue": "滞留型挖掘疲劳药水",
    "item.minecraft.lingering_potion.effect.minecraft.resistance": "滞留型抗性药水",
    "item.minecraft.lingering_potion.effect.minecraft.wither": "滞留型凋零药水",
    "item.minecraft.potion.effect.apothic_attributes.flying": "飞行药水",
    "item.minecraft.potion.effect.apothic_attributes.grievous": "治疗削弱药水",
    "item.minecraft.potion.effect.apothic_attributes.knowledge": "远古知识药水",
    "item.minecraft.potion.effect.apothic_attributes.sundering": "分裂药水",
    "item.minecraft.potion.effect.apothic_attributes.vitality": "治疗提升药水",
    "item.minecraft.potion.effect.minecraft.absorption": "吸收药水",
    "item.minecraft.potion.effect.minecraft.haste": "急迫药水",
    "item.minecraft.potion.effect.minecraft.levitation": "悬浮药水",
    "item.minecraft.potion.effect.minecraft.mining_fatigue": "挖掘疲劳药水",
    "item.minecraft.potion.effect.minecraft.resistance": "抗性药水",
    "item.minecraft.potion.effect.minecraft.wither": "凋零药水",
    "item.minecraft.splash_potion.effect.apothic_attributes.flying": "飞溅型飞行药水",
    "item.minecraft.splash_potion.effect.apothic_attributes.grievous": "飞溅型治疗削弱药水",
    "item.minecraft.splash_potion.effect.apothic_attributes.knowledge": "飞溅型远古知识药水",
    "item.minecraft.splash_potion.effect.apothic_attributes.sundering": "飞溅型分裂药水",
    "item.minecraft.splash_potion.effect.apothic_attributes.vitality": "飞溅型治疗提升药水",
    "item.minecraft.splash_potion.effect.minecraft.absorption": "飞溅型吸收药水",
    "item.minecraft.splash_potion.effect.minecraft.haste": "飞溅型急迫药水",
    "item.minecraft.splash_potion.effect.minecraft.levitation": "喷溅型升空药水",
    "item.minecraft.splash_potion.effect.minecraft.mining_fatigue": "飞溅型挖掘疲劳药水",
    "item.minecraft.splash_potion.effect.minecraft.resistance": "飞溅型抗性药水",
    "item.minecraft.splash_potion.effect.minecraft.wither": "飞溅型凋零药水",
    "item.minecraft.tipped_arrow.effect.apothic_attributes.flying": "飞行之箭",
    "item.minecraft.tipped_arrow.effect.apothic_attributes.grievous": "治疗削弱之箭",
    "item.minecraft.tipped_arrow.effect.apothic_attributes.knowledge": "远古知识之箭",
    "item.minecraft.tipped_arrow.effect.apothic_attributes.sundering": "分裂之箭",
    "item.minecraft.tipped_arrow.effect.apothic_attributes.vitality": "治疗提升之箭",
    "item.minecraft.tipped_arrow.effect.minecraft.absorption": "吸收之箭",
    "item.minecraft.tipped_arrow.effect.minecraft.haste": "急迫之箭",
    "item.minecraft.tipped_arrow.effect.minecraft.levitation": "漂浮之箭",
    "item.minecraft.tipped_arrow.effect.minecraft.mining_fatigue": "挖掘疲劳之箭",
    "item.minecraft.tipped_arrow.effect.minecraft.resistance": "抗性之箭",
    "item.minecraft.tipped_arrow.effect.minecraft.wither": "凋零之箭",
    "neoforge.block_reach.desc": "与方块互动的最大距离(以方块为单位).",
    "neoforge.entity_gravity.desc": "向地面的加速度(方块/秒²)",
    "neoforge.entity_reach.desc": "与实体互动的最大距离(以方块为单位).",
    "neoforge.name_tag_distance.desc": "其他玩家可看见你名称标签的最远距离.",
    "neoforge.step_height.desc": "不需跳跃即可跨上的方块高度.",
    "neoforge.swim_speed.desc": "相对于正常速度的游泳速度.",
    "text.apothic_attributes.hide_unchanged": "隐藏未改变的"
}